Three Devs. Then One.
A founder cut his dev team to a third and shipped faster, not slower. The reason wasn't magic — it was how much of the work was the same boilerplate on repeat: CRUD dashboards, client portals, admin panels. Different logos, identical bones.
The Split That Made It Work
Greta absorbed the repetitive 70% — the dashboards, portals, and internal tools that used to eat the team's week, shipped from a plain-English prompt with auth, database, and payments wired in. The humans kept the hard 30%: novel architecture, tricky product judgment, and anything that must be exactly right.
The Honest Part
This isn't a "fire your team" pitch, and the guide doesn't skip the uncomfortable half: one dev moved to the hard problems and shipped more, but two roles genuinely went away. Both sides of the trade-off are in here.
The full breakdown is in the PDF.
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