Games Are the Best Framework for Building
The best products in the world borrow from games. Clear goals, immediate feedback, progression that feels rewarding. If you're building something and nobody keeps coming back — you're missing the game layer.
What Most Builders Get Wrong
They focus on features. Games focus on loops. A feature is something you use once. A loop is something you come back to. The difference between a tool people use and one that gets forgotten is almost always the loop.
What the Guide Covers
How to think about games as a builder — whether you want to actually ship a game or just make what you're already building more engaging. Covers game loops, the simplest game project you can ship this weekend, and how to test if your mechanic is actually working.
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